My Objectives:
- A leadership role, fielding games and/or platforms, where I have strong influence over how the product is built and tested and some influence over product requirements. I especially seek mentoring and force multiplier roles that can affect the entire team.
- My passion is building amazing products, with other passion-driven people, using top-notch production techniques. I joined the game industry to have fun with my job again; to solve new problems, on the fly, with rapid, iterative development. Rapid iteration, backed by constant testing, not only help teams build a better game, but also accelerates development and aids the innovation process.